
Create fully custom civilian jobs without touching code. Job Creator is a complete RedM job system with a built-in visual creator, so you can build deliveries, ranch work, hunting, hauling, and your own job loops directly in-game.
Set up the full job on a visual canvas, connect steps with wires, place points and entities from your character, set rewards and requirements, then publish the job when it is ready.
Important Notice - BETA Release
This resource is currently in BETA release . If you find any bugs, have suggestions, or notice anything that could be improved, please contact me on Discord . Your feedback helps improve the system and make future updates better.
Visual node editor - drag and drop steps, connect them with wires, and build the full job flow visually
Order modes - strict sequence, free order, hybrid, parallel, player-specific, or party-shared
In-game placement - place interaction points, NPCs, wagons, horses, boats, objects, animals, and blips from your character
Co-op crews - shared objectives, cargo, and spawned entities, with a minimum and maximum crew size
Dialog routes - NPC dialog can branch into named paths, lock options behind XP or level, and start a crew job with nearby players
Requirements - job and grade, skill level, XP, reputation, certification, required items, and an optional deposit
Limits - personal and global cooldown, daily limit, max duration, and max concurrent instances
Rewards - cash, gold, items, and XP, with per-job skill tracks and a player skills menu
Import / Export - share jobs as JSON and save custom templates to the database
Statistics and logs - starts, completions, fails, payouts, and an in-creator log view
Discord logging - webhook logs for creation, enable/disable, start, completion, and optional step logs
Permissions - creator access by group, Steam ID, or ACE
XP/Level System (Default: F7 – Rebindable)
Includes 517 step modules.
Flow - finish, fail, and cancel
Navigation - go-to zones, GPS, and waypoints
Interactions - world points, entity prompts, timed work, and NPC dialog
Spawns - wagons, horses, boats, peds, animals, and objects, with despawn and occupied dock handling
Cargo - pick up, carry, load, and unload crates, sacks, barrels, logs, and luggage, with a wagon attach editor
Stagecoach - stop routes, boarding, luggage, and passenger tips
Fluids - fill and deliver a shared tank, with an in-world pump
Livestock - herd animals, call strays back, and optional predator attacks
Hunting - track clues with Eagle Eye, then run a hunt
Forestry - cut trees, fell them, pick up logs, and set a world respawn
Construction - work points, material hauls, and structure reveals
Economy - give or take items, money, and XP, and check them before the next step
Logic - wait, randomize, and fire your own client or server events
Alerts - custom player notifications
Boats that need a helm use an enter-wheel prompt and stay frozen until someone takes the wheel.
Players start a published job from its giver, follow the objective, and complete steps with hold prompts, animations, and optional progress bars. Crews share the same wagons, cargo, and objectives. Cooldowns, daily limits, and reset rules stop the same job from being farmed without a break. When the job ends, spawned entities are cleaned up automatically.
The server and client files are locked via CFX Escrow, while the config files remain fully open and editable.
VORP Core or RSG Core
vorp_inventory or rsg-inventory
oxmysql
wasvendel_minigame - optional, only if a step uses a minigame

Create fully customizable, player-owned or faction-owned shops directly in-game. Wasvendel Supply Shop provides a complete shop management system with an easy-to-use administration menu, detailed employee permissions, configurable taxes, stock management, and comprehensive Discord logging.
Create shops in just a few steps, place custom NPCs and map blips, define opening hours, configure available products, manage prices and stock, and control the entire shop economy without editing any code.
Shop owners can manage their businesses through a structured permission system. Employees can only access the features assigned to them, helping prevent unauthorized changes to stock, prices, employees, or shop funds.
Each shop can operate independently using its own balance or function as part of a faction economy through integration with the Wasvendel Boss system.
Players can visit shops during their configured opening hours, interact with placed NPCs, browse available products, and make purchases based on current stock levels and prices.
Every transaction automatically updates the shop's stock, processes the configured tax, and transfers the remaining revenue to the selected shop or faction account.
Administrators can create and configure shops directly in-game without manually editing configuration files. Shop locations, NPCs, map blips, products, prices, opening hours, ownership, taxes, and permissions can all be managed through the built-in administration interface.
Important activities can be monitored through detailed Discord webhook logs, providing complete visibility into purchases, stock changes, balance transactions, employee activities, and shop management operations.
Server-side and client-side files are protected using CFX Escrow, while configuration files remain fully accessible and editable.

A complete injury and medical system for RedM servers. wasvendel_health tracks damage by body region and individual bones, gives players a visual injury status panel, and supports self-treatment, player doctors, and NPC doctor services.
Core gameplay behavior can be adjusted through open configuration files without editing the protected core logic. You can configure injury scaling, weapon damage modifiers, healing items, doctor requirements, NPC doctor location and prices, somatic injury effects, SQL persistence, and language strings.
Bone-Based Injury Tracking – Damage is applied to individual bones and grouped into body regions: head, body, hands, and legs.
Multiple Damage Detection Methods – Detects injuries through network hits, health loss checks, entity damage events, and game event payloads.
Injury Status Panel / NUI – Visual skeleton-based panel with region injury cards and percentage-based injury display.
Self-Treatment – Players can treat injured body regions using bandages, with a configurable healing limit per region. Default value: 80%.
Player Doctor System – Examination UI for nearby patients, region treatment, HP healing, and resuscitation.
Revive Rhythm Minigame – Timing-based resuscitation minigame with configurable beats, miss limits, and duration.
Doctor Treatment Minigame – Treatments can require a successful wasvendel_minigame check before applying the healing effect.
Revive Attempt Limit – Configure how many revive attempts are allowed during a single downed state.
NPC Doctor – Paid self-treatment and carried-player revival at a configurable location, with animations and progress bars.
Carry-Revive Support – Revive an unconscious carried player at the NPC doctor when no player doctor is available.
Somatic Injury Effects – Limping, blurred vision, aiming shake, bleeding particles, random falls, and horse dismounts.
Consumable Healing Items – Usable healing items, such as medicine, with cooldowns, animations, and HP restoration.
Per-Weapon Damage Scaling – Configurable damage multipliers for melee weapons, firearms, bows, thrown weapons, and other damage types.
SQL Persistence – Saves the full bone health map per character, with automatic periodic saving.
Export API – Client-side and server-side exports for panels, healing, injury snapshots, revive checks, and persistence.
Multi-Language Support – English and Hungarian language files included in configs/lang.lua.
Injury System – Region-based injuries, bone health map, /mystatus command, and remote status checks.
Self-Heal – Bandage usage with animation, progress bar, cooldown, and limited region healing.
Doctor System – Player doctor UI, region healing, HP healing, resuscitation, proximity checks, and item usage.
NPC Doctor – Paid self-heal and revive service, which can be disabled when player doctors are on duty.
Injury Effects – Limping, random falls, horse dismounts, blurred vision, screen flashes, aiming shake, and bleeding effects.
Integrations – Full healing, region healing, status checks, doctor healing, persistent saving, and revive quota exports.
Full export documentation is available in the exports.md file.
Players can receive region-based injuries from combat, falls, animals, and weapons. By opening the injury status panel, they can see exactly which body parts are damaged, partially treat themselves with bandages, and visit a doctor for full recovery.
Player doctors can examine patients, use the required medical items, complete treatment minigames, and revive unconscious players within the configured attempt limit.
If no player doctor is available, the NPC doctor can provide paid treatment, including reviving an unconscious ally who is being carried. Injuries persist between sessions and continue to affect movement, aiming, vision, and bleeding until they are properly treated.
Server-side and client-side core files are protected with CFX Escrow, while all configuration files remain fully open and editable.
VORP / RSG Core
vorp_inventory / rsg_inventory
oxmysql
wasvendel_minigame – free resource

Robbery Creator
Create fully custom robberies without touching code. Robbery Creator is a complete robbery system with a built-in visual creator, allowing you to build bank heists, store robberies, and custom jobs directly in-game.
Set up the full robbery flow on a visual canvas, connect steps with wires, place interaction points in-game, configure NPCs, doors, objects, blips, rewards, requirements, and publish your robbery when it is ready.
Main Features
Visual node editor - drag and drop steps, connect them with wires, and build the full robbery flow visually
Order modes - strict sequence, free order, or hybrid mode
In-game placement - place points, doors, objects, NPCs, blips, safes, registers, and interaction zones from your character
Animated safe door openings - visual safe opening sequences for robbery steps
Animated cash register openings - register interactions for store robberies and custom jobs
NPC patrol routes - configure custom patrol routes for robbery NPCs
Party / crew support - NPC dialog steps can start robberies together with nearby players
Cooldown and reset timers - per-robbery cooldown, location reset timer, and optional max duration
Requirements system - minimum lawmen online, required items, job restrictions, and group restrictions
Loot system - supports items, money, gold, and blood money
Inventory full handling - if the player inventory is full, the loot can drop as a sack on the ground
Fixed open doors - keep selected bank doors open server-wide with a built-in template
Import / Export - share robberies as JSON and save custom templates to the database
Discord logging - webhook logs for creation, enable/disable, start, completion, and optional step logs
Team System - players can create teams up to a predefined maximum size, allowing robberies to be carried out as a group
Step Modules
Includes 21 different step module types.
See the preview image for more details.
Player Experience
Players interact with configured points using hold prompts, complete robbery steps in the selected order mode, fight guards, crack safes, open cash registers, collect loot, and trigger dispatch alerts.
After the configured reset time, the location returns to its default state. Doors, NPCs, safes, registers, and spawned objects are reset automatically.
Locked Files
The server and client files are locked via CFX Escrow, while the config files remain fully open and editable.
Dependencies
VORP Core or RSG Core
vorp_inventory or rsg_inventory
oxmysql
wasvendel_minigame
wasvendel_dispatch - required for the dispatch module

Prison System
A complex prison system for RedM servers, designed for VORP and RSG frameworks. The system includes a wide range of configurable features to support detailed law enforcement, prison, and roleplay scenarios.
Every major setting and feature can be configured, enabled, or disabled, allowing server owners to adjust the prison system to fit their own gameplay style and server rules.
Main Features
Fully Configurable System – Every setting and major feature can be configured, enabled, or disabled.
Jail Menu – Law enforcement officers can jail players through an easy-to-use menu.
Admin Jail Log – Administrators can review jail records and override player decisions when needed.
Local and Central Prisons – Supports both local prisons and a central prison system.
Sentence Reduction – Configurable options for sentence reduction and release through payment.
Prison Jobs – Players can complete prison jobs while serving their sentence.
Internal Prison Hierarchy – Built-in hierarchy system for prison-related roleplay.
Prison Black Market – Configurable black market system inside the prison.
Escape System – Optional escape mechanics for advanced prison roleplay.
Gate System – Manage prison gates and access points.
Discord Logging – Discord logs are available for every important prison-related event.
Locked Files
Server-side and client-side core files are protected with CFX Escrow, while all configuration files remain fully open and editable.
Dependencies
SQL
VORP / RSG
vorp_inventory / rsg_inventory

Job Management Menu v1
A clean and intuitive faction management system for RedM servers, designed for member administration, payroll handling, faction treasury management, and storage control.
The system provides a complete boss menu experience with rank-based permissions, faction finances, member rewards, storage management, administrator tools, Discord logging, and full activity tracking.
Main Features
Management Features
Faction Treasury Management – Manage faction funds directly from the boss menu.
Treasury History – View treasury transactions and audit logs.
Rank Management – Create, edit, and manage faction ranks.
Salary Configuration – Configure salaries individually for each rank.
Rank-Based Permissions – Set custom permissions for different ranks.
Member Management – Manage faction members through an intuitive interface.
Bonus Payments – Award bonuses to faction members.
Faction Storage Management – Create and manage faction storages.
Administrator Features
Faction Creation – Create and configure factions.
Boss Menu Locations – Place and configure boss menu access points.
Storage Locations – Create and configure faction storage locations.
Storage Props / Models – Assign and customize storage props or models.
Additional Features
Map Markers – Authorized users and administrators can see faction-related locations on the map.
Discord Logging – Comprehensive Discord logs for faction interactions and actions.
Boss Control Panel Debug Mode – Displays faction locations with visual markers for administrators.
Permission-Based Access Control – Access is controlled throughout the system based on permissions.
Activity Tracking – Full tracking for management and administrative actions.
Locked Files
Server-side and client-side core files are protected with CFX Escrow, while all configuration files remain fully open and editable.
Dependencies
VORP
SQL

wasvendel_moonshine is an illegal distilling system for RedM servers, designed for VORP with a clean structure, real-time brewing mechanics, and deep world interaction.
The system includes prop-based distillers, NPC shops, transport logistics, law enforcement intervention, brewing risks, shop management, and Discord logging, while remaining fully configurable through the config/ directory.
still_t1 to still_t4.Server-side and client-side core files are protected with CFX Escrow, while all configuration files remain fully open and editable.

wasvendel_dmzone is a deathmatch zone system for RedM servers, designed for both VORP and RSG frameworks.
The system includes an advanced admin interface, zone management, scheduled event control, player statistics, leaderboards, loot points, respawn mechanics, teleport options, and podium-based award ceremonies.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

Wasvendel BlipManager is a simple and efficient blip management system for RedM servers, designed to make blip creation, customization, and administration easy through a configurable in-game menu.
The system allows administrators to manage blip settings, positions, colors, styles, modifiers, visibility duration, access permissions, and statistics from one clean interface.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_ticket is a professional ticket system for RedM servers, designed for both VORP and RSG frameworks.
The system includes a full-featured admin panel, real-time ticket chat, detailed statistics, admin performance tracking, ticket categories, notifications, and useful admin commands directly inside the ticket interface.
Config.Categories = {
{ id = "bug", label = "Bug Report" },
{ id = "question", label = "Question" },
{ id = "support", label = "Support" },
{ id = "complaint", label = "Complaint" },
{ id = "other", label = "Other" }
}Server-side and client-side core files are protected with CFX Escrow, while config.lua and commands.lua remain fully open and editable.
oxmysql
wasvendel_tag is an admin tag system for RedM servers, designed for both VORP and RSG frameworks.
The system displays custom 3D tags above the character’s head, with automatic distance-based scaling, Steam name display, rank detection, and configurable tag images for different admin ranks.
Tags can be assigned to specific ranks in the config.lua file.
Config.Tags = {
["admin"] = {
image = "logo.png" -- File name from the ui/img/ folder
},
["superadmin"] = {
image = "superadmin.png"
},
["moderator"] = {
image = "moderator.png"
},
}ui/img/ folder.Config.Tags, the assigned tag image is loaded./tag command to enable or disable their tag.Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_admin is a comprehensive admin panel solution for RedM servers, designed for staff members to manage players, execute commands, handle bans, monitor the server, and control administrative actions from one modern interface.
With a clean UI, role-based permissions, full VORP/RSG integration, configurable commands, Discord logging, spectate mode, server announcements, and developer tools, the system can be adapted to almost any administrative workflow.
redm.json./admin command./revive, /goto, /bring, or other configured admin commands.shared/lang.lua.The commands_client and commands_server files are open, allowing server owners and administrators to freely add, edit, or customize admin commands individually.
Server-side and client-side core files are protected with CFX Escrow, while config.lua and lang.lua remain fully open and editable.
oxmysql
wasvendel_emote is a standalone emote and animation system for RedM servers, designed to give players an easy way to access, manage, preview, and personalize animations.
With a clean user interface, favorites menu, animation preview, prop support, paired animations, configurable commands, and multilingual support, the system can be adapted to many different roleplay situations.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_luckycases is a customizable case opening and reward system for RedM servers, designed to add progression, reward excitement, and a smooth animated draw interface.
The system supports weighted rewards, rarity tiers, multiple opening options, guaranteed reward tiers, different purchase methods, item-based cases, Discord logging, and a clean responsive UI with animations and sounds.
Config.Lang.wasvendel_luckycases system does not contain or support functionality that violates the Rockstar Creator Platform License Agreement.Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_blackmarket is a fully configurable blackmarket system for RedM servers, designed for creating custom illegal buying and selling points with NPCs, dynamic pricing, optional bargaining, item limits, and immersive map-based risk mechanics.
The system allows server owners to configure shop locations, NPC behavior, opening hours, job restrictions, bargaining rules, item limits, webhook logging, custom notifications, buyer visibility, random shop positions, and integration with wasvendel_sellshop v2.
wasvendel_sellshop v2 integration, allowing two shop systems to work in one location.Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_mdt is a clean and efficient Mobile Data Terminal system for RedM servers, designed for law enforcement roleplay.
The system helps law enforcement manage persons, reports, charges, warrants, bounty board entries, prison-related actions, and Discord logs through a fast, clear, and immersive interface without unnecessary clutter.

Custom Sellshop System is a fully configurable NPC-based selling system for RedM servers, designed for creating advanced sell points with detailed shop settings, job restrictions, custom prices, optional bargaining, and dynamic world interaction.
The system allows server owners to create immersive sell locations with custom NPCs, blips, opening hours, item pricing, webhook logging, job notifications, map visibility options, and optional integration with wasvendel_blackmarket v2.
wasvendel_blackmarket v2 integration, allowing two shop systems to work in one location.Showcase available soon.

wasvendel_dispatch is a highly customizable notification and alert system for RedM servers, designed to make sure the right job roles receive important alerts quickly and efficiently.
With targeted job notifications, automatic map blips, a clean minimalistic UI, configurable alert settings, movable interface elements, and player-adjustable notification sounds, the system provides smooth and transparent communication for roleplay scenarios.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.
Showcase available soon.

wasvendel_crafting is an advanced crafting menu system for RedM servers, designed for the VORP framework.
The system offers a clean interface, powerful category and subcategory management, multicharacter support, EXP progression, location-based crafting, prop-based crafting, job-locked recipes, Discord logging, optimized performance, and easy configuration.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.
Showcase available soon.

Advent Calendar Script is a seasonal reward system for RedM servers, designed for the VORP framework.
The system allows players to open daily calendar rewards, supports regular and premium calendar access, stores claimed days in SQL, and provides a clean animated UI for an engaging holiday experience.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_store is a clean, fast, and highly configurable shop system for RedM servers, designed with full VORP and RSG compatibility.
The system focuses on a smooth user interface, reliable purchasing, flexible payment handling, shop-specific categories, NPC interaction, and easy configuration through open config files.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_bank is an advanced banking system for RedM servers, designed to let players store, manage, and transfer money through different banks.
The system is highly configurable and supports individual bank management, shared bank accounts, bank vault upgrades, transaction fees, opening hours, Discord logging, exports for integrations, and an admin command for system management.
YouTube showcase: https://youtu.be/XawSxR_XP8w (The design has already changed )
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.

wasvendel_birdmail is a fast, immersive, and lore-friendly in-game communication system for RedM servers, designed for both VORP and RSG frameworks.
The system allows players to send letters through birds, combining roleplay-friendly messaging with configurable delivery behavior, animations, inventory tracking, SQL storage, and Discord logging.
Server-side and client-side core files are protected with CFX Escrow, while config.lua remains fully open and editable.